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Exporting your animation

Exporting your animation After Effects provides a variety of options for integrating an animation with Flash, such as video output, Flash video, and image sequences. You can also export a...

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Skinning Without Code

Skinning Without Code Visually skinning components usually involves modifying library symbols to represent what you want a component to look like. Many long-time Flash users were surprised that they couldn't...

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About the Tween Class

About the Tween Class The Tween class enables you to move, resize, and fade movie clips easily on the Stage. The following code is from the Tween.as class file. /*...

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Creating Custom Video Controller Skins for the Flash Video Component in Dreamweaver 8

The Macromedia Flash Video component in Dreamweaver 8 helps you easily insert and display Flash Video (FLV) files in your websites without using the Macromedia Flash authoring tool. The Flash...

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Getting back into Flash

Getting back into Flash Now you are ready to bring your 3D star animation back into Flash. You will want to import it as an image sequence: Create a...

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Skinning with Code

Skinning with Code In general, if you want more control over your skinning, you must use code. In some cases, this method also offers skinning options not available in the...

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About Continuing Animations

About Continuing Animations What if you want to move the ball after the initial animation completes? There are at least two ways you can handle this. The first, and perhaps...

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Understanding Custom Video Controllers

Understanding Custom Video Controllers While the default skins supplied with the Flash Video component are top quality and rather attractive, you might have a project that requires a custom skin....

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Achieving Amazing Easing Effects in Flash

Achieving Amazing Easing Effects in Flash In previous versions of Flash, motion tweening was a difficult and time-consuming way to give animations realistic motion effects. The Ease In/Ease Out feature...

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More Advanced Skinning

More Advanced Skinning So far you have used a graphical symbol in the library to represent a specific skin. This approach is the simplest and provides a straightforward approach, but...

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Creating Animations That Continue Endlessly

Creating Animations That Continue Endlessly You can even make an animation continue animating back and forth along the X-axis without stopping. The Tween class also accommodates this kind of animation...

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Creating a Custom Controller

Creating a Custom Controller Creating skins is easy, but it can be time-consuming. Before you can start assembling the assets it is important that you have all your graphics and...

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