Organizing ActionScript in an Application One of the most important aspects about programming is consistency, whether it relates to variable naming schemes, coding standards, or where you place your ActionScript...
Behaviors Conventions Behaviors are prewritten code snippets that can be instantly added to parts of a FLA file. The introduction of behaviors has added to the complexity of determining best...
Screens Conventions Screens let you organize and develop applications using a unique way of arranging assets, which can dramatically reduce the time to write an application. You can use screens...
Macromedia Flash - Considering Your Audience When you create a site, you often need to follow certain guidelines for submitting a Flash banner. For the purposes of this article, following...
Macromedia Flash - Checking Your Publish Settings Often you need to save banners to earlier versions of Flash Player. Many sites you might advertise with now accept Flash Player 6...
The human abstract art design Make a file with parameters 500x500 and 72 dpi. Choose the instrument and make the mending, using the options like in the picture. Now take the...
Macromedia Flash - Inserting Flash on a Dreamweaver Site You might have a web page already created for a banner. We have created a page for you, which is ready...
Macromedia Flash - Adding Symbols, Animation, and ActionScriptWelcome to Part 2 of this three-part introduction to Macromedia Flash. You survived Part 1 of this tutorial, where you created, set up,...
Macromedia Flash - About Roundtrip Editing By now you might want to change something in your Flash banner. Say you want to change the frame rate or add some more...
Macromedia Flash - Adding Text You need to add some text to your banner for decorative purposes. You can add several types of text to a Flash document: static text,...
Macromedia Flash - Checking for Flash Player Most people who visit your website will have the Flash Player 6, or later, plug-in installed. In rare circumstances, a visitor might...
Macromedia Flash - Creating a Symbol A symbol is an object that you create in Flash. As you discovered in Part 1, a symbol can be a graphic, button, or...