Using Macromedia Flash - Importing Graphics When you work with Flash, you'll often import assets into a document. Perhaps you have a company logo or graphics that a designer...
Macromedia Flash - Introducing Layers and the Timeline The Timeline panel is above the Stage. The Timeline helps you organize assets in your document, and also controls a document's content over...
Macromedia Flash - Creating a New Layer In just about any Flash project where you use imported graphics and animation, you'll need to create at least a few layers. You...
The Macromedia Flash 8 Image API describes the new BitmapData ActionScript class and various other associated methods that form an impressive new feature set in Flash Player 8. This new...
Working with Text Font rendering in Flash controls the way your text appears in a SWF fileāthat is, how it is rendered (or drawn) at runtime. Flash 8 offers two...
Capturing Webcam Video Since the release of Flash Player, you can capture the video stream from a webcam and display it inside a Flash Movie. All you need to do...
The Main Toolbar and Edit Bar The menu bar at the top of the Flash application window displays menus with commands for controlling Flash functionality. The menus include File, Edit,...
Using Bitmaps in ActionScript The new BitmapData ActionScript Class is used to represent a bitmap object in memory. When you create a new instance of the class, a blank image...
Flash Basic 8 and Flash Professional 8 introduce many new and changed elements in the workspace that improve the way you work with the authoring tool. They also feature new...
Video Freeze-frame In Flash Player 8, you can use the new BitmapData class to create bitmaps at runtime with ActionScript. This class holds individual pixel data and numerous methods are...
Setting Preferences in Flash Flash lets you set preferences for general application operations, editing operations, and Clipboard operations. For more information about the drawing preferences, see "Specifying Drawing Settings" in...
Displaying Images An instance of the BitmapData class is stored in memory and never seen until you decide it is time for it to make an appearance, at which point...