Shape Vehicle – ships concepts for the game

Our tutorial for today will be about creating a interesting shape vehicle – ships concepts for the game. This I think Is

somewhere near the initial stage of the process. So let’s get starting.


shape vehicle - ships concepts for the </p>
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First I think I will create several customs but easy create brushes.


shape vehicle - ships concepts for the </p>
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shape vehicle - ships concepts for the </p>
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shape vehicle - ships concepts for the </p>
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shape vehicle - ships concepts for the </p><div class=

game"/>


So here they are; made especially for users of this site.


As you can also see I’ve filled my background with dark yellow – orange color and I’m about to set my parameters of the first

brush – the flat one.


shape vehicle - ships concepts for the </p>
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I’m beginning to paint here:


shape vehicle - ships concepts for the </p>
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Just some patterns – seeking the form language I like to use.


shape vehicle - ships concepts for the </p>
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Changing the aspect ratio just transforming the thing:


shape vehicle - ships concepts for the </p>
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As you can see I’ve made some copies of the shape to experiment with layer blending options:


shape vehicle - ships concepts for the </p>
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So I set one of my layer’s blending mode to Soft light I believe – or is it overlay – well- something like overlay: moreover

I made it bigger and applied a small amount of Gaussian blur to soften up the edges.


shape vehicle - ships concepts for the </p>
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shape vehicle - ships concepts for the </p>
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I’d like you to create a new layer now and paint with the brush you used in the beginning to paint some grey highlighted

areas. You can see the brush angle stays the same – so you can get it straight enough.


shape vehicle - ships concepts for the </p>
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shape vehicle - ships concepts for the </p>
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So the next part will be all about text so listen closely.


I’ve took the layer with these gray highlighted areas and created several copies of it: then, I’ve set one of layer’s

blending mode to vivid light and the other one (top) to pin light. Plus to that I’ve transformed the entire layers (No:

background and background pattern).


Changing the blending mode gave me wonderful color effect and tone value range.


shape vehicle - ships concepts for the </p>
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shape vehicle - ships concepts for the </p>
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And see what happened.


shape vehicle - ships concepts for the </p>
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Now you can flatten the image.


shape vehicle - ships concepts for the </p>
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I’ve refined some details – dropped some surface lights.


Than with brush #2 we’ll create some texture skin to the ships. The brush mode is overlay.


shape vehicle - ships concepts for the </p>
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shape vehicle - ships concepts for the </p>
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shape vehicle - ships concepts for the </p>
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Draw pilot figure for scale – to understand better the size of the object.


shape vehicle - ships concepts for the </p>
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Zoom in – zoom out.


shape vehicle - ships concepts for the </p>
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Final step- creates a layer and set it’s mode to overlay. Instead of brush layer mode you can set the other blending modes

for the entire layer.


shape vehicle - ships concepts for the </p>
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Select soft brush now:


shape vehicle - ships concepts for the </p>
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Settings:


shape vehicle - ships concepts for the </p>
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Expose the green tone: and that I think will be our final step.


shape vehicle - ships concepts for the </p>
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So thank you for reading and watching this tutorial on concept design: back for more on eyesontutorials.com



shape vehicle - ships concepts for the </p>
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