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Shape Vehicle – ships concepts for the game

Our tutorial for today will be about creating a interesting shape vehicle – ships concepts for the game. This I think Is

somewhere near the initial stage of the process. So let’s get starting.


shape vehicle - ships concepts for the 

game


First I think I will create several customs but easy create brushes.


shape vehicle - ships concepts for the 

game




shape vehicle - ships concepts for the 

game




shape vehicle - ships concepts for the 

game




shape vehicle - ships concepts for the 

game


So here they are; made especially for users of this site.


As you can also see I’ve filled my background with dark yellow – orange color and I’m about to set my parameters of the first

brush – the flat one.


shape vehicle - ships concepts for the 

game


I’m beginning to paint here:


shape vehicle - ships concepts for the 

game


Just some patterns – seeking the form language I like to use.


shape vehicle - ships concepts for the 

game


Changing the aspect ratio just transforming the thing:


shape vehicle - ships concepts for the 

game


As you can see I’ve made some copies of the shape to experiment with layer blending options:


shape vehicle - ships concepts for the 

game


So I set one of my layer’s blending mode to Soft light I believe – or is it overlay – well- something like overlay: moreover

I made it bigger and applied a small amount of Gaussian blur to soften up the edges.


shape vehicle - ships concepts for the 

game




shape vehicle - ships concepts for the 

game


I’d like you to create a new layer now and paint with the brush you used in the beginning to paint some grey highlighted

areas. You can see the brush angle stays the same – so you can get it straight enough.


shape vehicle - ships concepts for the 

game




shape vehicle - ships concepts for the 

game


So the next part will be all about text so listen closely.


I’ve took the layer with these gray highlighted areas and created several copies of it: then, I’ve set one of layer’s

blending mode to vivid light and the other one (top) to pin light. Plus to that I’ve transformed the entire layers (No:

background and background pattern).


Changing the blending mode gave me wonderful color effect and tone value range.


shape vehicle - ships concepts for the 

game




shape vehicle - ships concepts for the 

game


And see what happened.


shape vehicle - ships concepts for the 

game


Now you can flatten the image.


shape vehicle - ships concepts for the 

game


I’ve refined some details – dropped some surface lights.


Than with brush #2 we’ll create some texture skin to the ships. The brush mode is overlay.


shape vehicle - ships concepts for the 

game




shape vehicle - ships concepts for the 

game




shape vehicle - ships concepts for the 

game


Draw pilot figure for scale – to understand better the size of the object.


shape vehicle - ships concepts for the 

game


Zoom in – zoom out.


shape vehicle - ships concepts for the 

game


Final step- creates a layer and set it’s mode to overlay. Instead of brush layer mode you can set the other blending modes

for the entire layer.


shape vehicle - ships concepts for the 

game


Select soft brush now:


shape vehicle - ships concepts for the 

game


Settings:


shape vehicle - ships concepts for the 

game


Expose the green tone: and that I think will be our final step.


shape vehicle - ships concepts for the 

game


So thank you for reading and watching this tutorial on concept design: back for more on eyesontutorials.com



shape vehicle - ships concepts for the 

game

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