Showcase and discover digital art at yex

Follow Design Stacks

Subscribe to our free newsletter to get all our latest tutorials and articles delivered directly to your inbox!

Fireworks MX 2004 – Creating a New Bitmap Image

Step 3: Creating a New Bitmap Image

This step is just good form. We don’t have to create a new, empty bitmap layer but since we’re working with bitmaps, it’s recommended you do all you can to not edit the main image.

  1. If your selection is not currently active, click on one of the two images to select it and go to, Select > Restore Bitmap Selection to bring it back. NOTE: This step assumes you saved your Bitmap Selection as instructed in Step 2:6 and you don’t have an active selection.
  2. In the Layers panel, click the New Bitmap Image icon. This will create a blank, bitmap layer. By default, this layer gets automatically selected after creating it. In addition whatever we do inside the selection now will occur on this new bitmap layer and not on the main image.
  3. Select the Rubber Stamp tool
  4. Select “Source Aligned” in the Property inspector. Source aligned keeps the source aligned with the cursor so you can release the mouse button when you’re clicking and dragging to paint in the selection.
  5. Move the Rubber Stamp tool cursor over the part of Image 1 you want to sample.
  6. Set the Rubber Stamp’s painting size in the Property inspector. Since you’re painting into a predefined, selected area, you don’t have to worry about the Rubber Stamp’s size as you normally might. Just don’t make the brush too small or it will take you longer to paint in the selection. When painting into a bitmap selection, the Edge softness doesn’t have an affect either, so you can leave it set to its current setting. If you wanted soft edges you would have first set your Polygon Lasso tool’s edge to Feather.
  7. Select “Use Entire Document” when sampling from one image to another
  8. Alt/Option key click and release over the area in Image 1 you want to copy. After releasing the mouse, you will see a small “crosshair” indicating the source point of where the Rubber Stamp tool will begin sampling
  9. Move the Rubber Stamp cursor over the active bitmap selection and click and drag to “paint” from the first image into the selected area. Continue “painting” until you’ve filled the entire selection.
  10. Click Escape or Command/Control-D to deselect the selection