Follow Design Stacks

Subscribe to our free newsletter to get all our latest tutorials and articles delivered directly to your inbox!

Cube – The Essets Series

Hallo and welcome in 3d into 2d integration tutorial. So in this tutorial we will cover some new techniques

using 3d sculpting software like Zbrush 3.1 and take the result further in Photoshop CS4 for further color

correction and effect composing.


Cube - The Essets Series


So let’s go.


Cube - The Essets Series


Here is the main window of Zbrush. This is a great piece of software for detailed modeling and digital

sculpting. Here are some of its possibilities.



Cube - The Essets Series




Cube - The Essets Series




Cube - The Essets Series




Cube - The Essets Series

The hair really looks like 3d and we can add some of details and here is the concept doe the for example bug

concept character. This was done very fast. The virtual mud flows like real, and if you have a tablet this is

going to be a really great experience.



Let’s now design something.


Go into the brushes menu first. You can see one right there in the left top box. Here are 2.5 brushed that are

used to imitate still but 3d shape. And 3d brushed can be used to imitate real 3d like shapes fro different

angles …. And there are actually a lot of settings on pressure, distortion, flow and many many more.


I will take a Cube brush.


Cube - The Essets Series


Next to the brushes box you can find some strokes settings and presets. It’s actually foes for 2.5 and 3d.




It really takes a lot of time to talk about what each tool does, just try this.


Cube - The Essets Series

So you can see an image on the background did with Cubic brush with colorized spray stroke preset.


Here is the better view of it. I really find it attractive because it is so precise. That is why I sometimes use

3d apps.


I also am erasing the parts of the composition here just for design means.


Cube - The Essets Series


We will now save it like and .obj – object file.


Cube - The Essets Series


Zbrush has also integrated render with multiple settings. So let’s try to render the picture a little bit.


Cube - The Essets Series


For proper blending and shading bake the layer. Only then you will be able to export the picture in PSD or other

(2d) extension.



Cube - The Essets Series


We are now in Photoshop. I couldn’t do anything to myself not to try new CS4 even a beta, with its 3d object

integration feature.


Cube - The Essets Series


All the 3d magic lies in here.
Layers/3d Layers….



Cube - The Essets Series

So here I have my rendered scene already with a little bit color correction.



Cube - The Essets Series




Cube - The Essets Series


I have now only 2 layers; merge all of them, with blur filter applied on the top one.


Cube - The Essets Series


I’ve also applied a mask to a half of the picture, leaving the blur effect only on the half of the object. This

way we will push a part of the object to the background.



Cube - The Essets Series


The next stage will be building some king of creating a sense to my picture turning it to a design.


I’ll be doing it with Cubes as our mane shape today is – a cube.


Cube - The Essets Series


Just playing with color:


Cube - The Essets Series




Cube - The Essets Series




Cube - The Essets Series


I will drop a little bit of shadow to the text.


Cube - The Essets Series


Some work over details. I’m setting the opacity and the sharpness to the elements of the illustration.


Cube - The Essets Series




Cube - The Essets Series


Adding some details – bounce lights done with a mere brush without any settings holding the shift key (on PC).


Cube - The Essets Series


And I think we are done here. I hope you enjoyed this one as much as I did. Change yourself to use new

applications. You will definably find something nice in watch of the 3d application you test.

Comments